

In the same report by, it was revealed that Diablo Immortal peaked 10 days after launch on 11 June, when it raked in $2.4 million in just one day.

READ MORE Saints Row Protagonist Will Have 8 Different Voice Actors This means that overall spending on Diablo Immortal is much higher than $50 million. Diablo Immortal apparently brought in $48.9 million, even after Apple and Google’s 30% cut from sales made on the App Store and Google Play. The sales data comes from which compiled information from Appmagic, tallying the mobile game’s earnings. Despite its backlash, Blizzard’s mobile RPG can be considered somewhat of a financial success for the company. Controls on PC will primarily be used with a mouse, but this time Blizzard is also implementing WASD movement, as well as pre-selected actions on the 1 to 4 keys, while potions will be used with Q.Blizzard Entertainment’s mobile game Diablo Immortal reportedly managed to rake in almost $50 million in its first month alone, with around $1 million being spent every day on the game’s microtransactions. Looting will offer further customization of the character, and of course, the game has emotes, which will be unlocked with progressing in the game.Ĭontrols on Android and iOS are pretty easy - the left side of the screen is used for navigating, the right is for attacks, potions, magic, etc.

There are some well-known characters such as Necromancer and Barbarian, but now we also have new choices. The Diablo Immortal is free-to-play and online-only, and supports cross-play and cross-progression, meaning one user can advance the sane character both on mobile and desktop. PC users have to wait until 12 PM GMT to be able to download it, but once the clock strikes noon, the gate to Sanctuary will be open. June arrived with good news for all Diablo fans - the new Immortal game is now available for Android and iOS, a day ahead of the official launch, which is today.
